Tron: Ares Review – Even Gillian Anderson Can't Save This Incredibly Boringly Complex Sci-Fi Film

The framework of futility is revisited in this tediously complex science fiction film, closer to a screensaver than an real cinematic experience. It's a third installment to the original movie Tron from the early 80s, a movie that was groundbreaking and boldly pioneering for its time in a way that eludes this film and its forerunner Tron: Legacy from the previous decade. The new Tron film nearly awakens just one time – when Evan Peters' character gets a slap in the face from Gillian Anderson's character portraying his mum, in an old-fashioned bit of real-world action. This is a bit of firm parenting you might want to handing out to all the producers engaged in this movie, and it's sad to see the respected Greta Lee's role and Jodie Turner-Smith's character being made to look so uninspired.

Story Summary of Tron: Ares

The scenario now is that an evil AI corporation with the obviously criminal name of Dillinger Corp has become a competitor to the VR company Encom, first established in the 1980s gaming period by brilliant innovator Kevin Flynn's character, portrayed by Jeff Bridges. This Dillinger (originally set up by Encom's executive Ed Dillinger, acted by David Warner) is headed by the founder’s annoyingly geeky grandson Julian (Evan Peters), who has a ambitious scheme to design and create profitable things such as indestructible soldiers and tanks in the virtual reality grid and then export them into actual reality using a sort of three-dimensional printer.

The problem is that no matter how intimidating, these things disintegrate after 29 minutes. But Encom's present chief executive Eve Kim's character (Greta Lee) has uncovered the plot-driving “permanence code” which can maintain these entities for ever, and even stores it on her person on a extremely basic flashdrive. So the ghastly Julian Dillinger sets his attack dog on her: Ares, the humanoid uber-warrior which can exit the virtual realm for 29 minutes at a time but which, in the traditional way of robots, is starting to exhibit symptoms of disobeying what he is commanded. Jodie Turner-Smith portrays Ares's deadpan second-in-command Athena and unfortunate Bridges has a wooden legacy appearance in wise white robes, like a budget Jor-El on Krypton.

Character and Performance Analysis

And Ares himself – the protagonist of the title – is acted by Jared Leto with trendy lengthy locks, facial hair and faintly all-knowing smile, touches that were possibly created by inputting the words “extremely annoying” into an artificial intelligence character generator. No one who remembers the 90s TV classic My So-Called Life will ever find it in their hearts to be completely harsh about Mr Leto, and I was incidentally very entertained by his broad (and critically misunderstood) comic turn in Ridley Scott's film House of Gucci. But Leto is unremittingly, unrelentingly awful in this film, although he isn't helped by a weak storyline which is intended to allow him to show flashes of “compassion” for Eve Kim's role and subcontract all the badass wickedness to Athena, thus making her slightly more engaging. It is supposed to be adorable when Ares the character says how he loves 80s synth pop and that Depeche Mode are superior to Mozart's compositions.

Franchise Elements and Final Impression

Consistent with the brand-identity of the series, there are motorbikes from the virtual underworld which speed around the place in linear paths, adhering to the rectilinear design of antique arcade games (or even dance clubs); a single bike even emits a death ray which slices a police vehicle in half. But there is no drama or jeopardy or human interest throughout. This franchise now looks about as urgently contemporary as an automobile CD system.

Tron: Ares Film is out on 9 October in Australia and on October 10 in the United Kingdom and United States.

Joshua Ware
Joshua Ware

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot machine mechanics and player psychology.